![]() ![]() ![]() They also heal all summons, and other magical beings, in the stack for +15hp at the start of each turn, plus once in battle, with Mend Magical Being. They are worth trying to keep alive to get to Gold, for sure! That is why the game makes that hard to do. heh.)Īpprentices start weak but shoot very hard once they level. If she does that, RUN! (Or shoot some fireworks at her. He is physically prone, but priests can't swing physically very hard- unless she turns herself into a big cat. The Halfling Pony Rider starts with 12resistance and becomes immune to spirit damage eventually. Players just have to decide what is the best counter. ![]() It also only exists after the price of Wild Magic adepts have studied the tier 4 spell, Degenerate, for 380 research points and spend 15 mana or 30 mana points in combat. This also applies only to one race's Priest, Orcs. A Sorcerer will push a novice Storm Sister into starting with 10-dmg bolt shots. Is your hero adding +1 damage to a new elemental type by now, too? Or is she pushing your priests into a new bonus tier? Those are sometimes things to consider, too. The trade off is now the Orc Priest is hardier against the elements, too. A Gold-Level Orc Priest will still get +2, +2, +2 but a Gold-level Forge Priest will finally get +6. Numbers always round down.Īt (3 x 66%), (3 x 66%), (3 x 66%) the gain is +6.Īt (8 x 66%), 8 is the Fire damage of Dwarven Forge Priest as an example, the gain is +5, or 5.28 rounded down. At 9 resistance the damage is even greater. Again, very situational! And the player has to take into account resistances. ![]()
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